create-tile-palette-or-rule-tiles
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
Savant verdict: Pending analysis
Imported from the source hub; Savant's analysis is still running.
Live evaluation
Not evaluated yet. Workspaces can request a live evaluation.
Security assessment
Scan pending.
Structure
- No license declaredConfirm you may reuse this skill before importing it into your repository.
SKILL.md
--- name: create-tile-palette-or-rule-tiles description: Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them. --- # Create a tile palette Pick the matching reference doc based on what the user wants, then follow it: - **Tile Palette** — [references/palette-create.md](references/palette-create.md) — when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout. - **Blank/empty RuleTile** (no sprites provided) — [references/ruletile-createempty.md](references/ruletile-createempty.md) — when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites. - **RuleTile built from existing sprites** (sprites, terrain art, edge tiles provided) — [references/ruletile-createfromsegment.md](references/ruletile-createfromsegment.md) — when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.